ABILITIES:
The maximum number that a player may begin with in a given Ability is three. The reason for this is that when transferred over to tabletop rules, a two would translate into a three, a three would translate into a four, etc. If you have a good reason to be one of the world's top men (or women) in a given Ability, the Staff will listen. Nothing more.
ATTRIBUTES:
The maximum number of traits that a beginning character may have in a given Attribute is 10. If you have a special reason as to why you require more than this, please feel free to speak to the Storyteller.
AUSPICE:
Ragabash, Theurge, Philodox, and Galliard are all acceptable.
BREED:
Homid, Metis, and Lupus are all acceptable.
FETISHES:
No beginning character is to start with more than three points total worth of Fetishes.
GIFTS:
No beginning character is to start with more than one Intermediate level Gift in a single classification.
MERITS & FLAWS ERRATA:
The merits Berzerker, Metamorph, Silver Tolerance, and Untamable are not to be used without express permission from the Storyteller.
Characters with the flaws Banned Transformation and Taint of Corruption should have an explanation along with them. The same goes for Phobia, Hatred, or Intolerance.
In regards to True Faith: Very good explanation and begging are advised. No promises.
TRIBES:
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Bone Gnawers
Children of Gaia
Fianna
Glass Walkers
Star Gazers
Uktena |
Maximum of 2 players
Maximum of 2 players
Maximum of 2 players
Maximum of 2 players
Maximum of 1 player
Maximum of 2 players |
Characters are to be made according to the Second Edition Laws of the Wild rules. Standard character creation: Attributes- 7/5/3, no greater than Rank Two (Fostern), and everything listed above. Any questions involving Werewolf: The Apocalypse should be directed to The Spirit Keeper--Amanda Spikol
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